EVE Online: Quantam Rise

New expansion has just been announced.

EVE Online: Quantum Rise Multiplies MMO Power

Reykjavik, Iceland, October 15, 2008CCP, one of the world’s leading independent game developers, today announced the launch of the ninth free expansion for EVE Online, its popular science fiction massively multi-player online game (MMOG). EVE Online: Quantum Rise offers limitless opportunity to the talented starship pilots of New Eden as the roots of conflict spread deep for their lifeblood.

Players have great things to look forward to in EVE Online: Quantum Rise. Corporations will be able to set their products apart from the rest by building trust in their goods through customizable storefronts. The backbone of EVE’s vibrant economy, industrial ships are being rebalanced and optimized to better suit the needs of haulers and industrialists, including the latest edition to the fleet, a massive capital industrial ship dubbed the Orca. A new certificate system will give a quick and verifiable means to discern a pilot’s skill level in trading, gunnery or countless other professions, providing plenty of bragging rights. Meanwhile, the introduction of a medal system allows corporations to distinguish their most valued pilots and honor them for their achievements.

The staged delivery of EVE Online: Quantum Rise began with the recent implementation of technological breakthroughs such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to severely reduce lag. The reality of thousands of ships simultaneously engaged in adrenaline-charged combat is at hand and several fleet battles have already been fought using this new technology. Emboldened by the significant effects these improvements bring to high-level gameplay, CCP will push forward with a myriad of hardware and server improvements to bring the most massive player vs player experience available, expanding a boundless universe into a limitless one.

“We are very proud to be delivering this expansion, both in terms of features and the sheer performance increases made possible by deep refactoring of selected portions of our network and server code, complimented with the finest hardware we could find,” says Torfi Frans Ólafsson, Senior Producer of EVE Online. “I can’t imagine a better game where you can engage hundreds of people simultaneously in highly immersive tactical combat or simply sit back and make millions off of the conflict via research, manufacturing or logistics. You choose your destiny; that’s the beauty of it.”

Further features also include:

  • Weapon linking to make your onslaught easier
  • Continuations of the massive Trinity graphics update
  • Changes to autopilot routes and avoidance techniques
  • More to be revealed in the coming weeks
  • A full list of features will be available soon at http://www.eveonline.com.

    Availability:
    EVE Online: Quantum Rise will be available for subscribers as a free download at http://www.eveonline.com/download/. Non-subscribers should visit the EVE website to sign up for a free 14-day trial account.

    About EVE Online
    Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With nearly a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more and sign up for a free trial at http://www.eveonline.com.

    Definition of Subscribers
    EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.

    About CCP
    CCP is widely recognized as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Privately held and founded in Reykjavik, Iceland in 1997, CCP’s international reach now spans the globe with offices in Atlanta and Shanghai as well as a base of operations in London. More information about CCP is available at the company’s website, www.ccpgames.com.

    First thoughs? This “Corporations will be able to set their products apart from the rest by building trust in their goods through customizable storefronts” sentence is by far the most interesting one in the announcement. I’m not sure what they exactly mean with it, but adding some depth to the market so you can see from who you are buying (and who you are supporting) would be a very welcome addition. I wonder why we would want to be “building trust” into our goods as at the moment, a Medium Pulse Laser II is a Medium Pulse Laser II, no matter who makes them, which I think is one of the big flaws of the current production system in EVE. Perhaps they’ll change something with it? It would be nice if  there was differentiation in items themself, where Medium Pulse Laser II made by manufacturer A would be usually more reliable than the one made by manufacturer B. A bit like in the real world, where Chinese cars are less reliable than other cars but at the same time cheaper. But perhaps I’m looking into it too much, we’ll find out what they exactly mean with that sentence soon enough.

    Certification (previous dev-blog) and medal system seem nice enough, but nothing crucial. I’ve no personal interest in industrial ship balancing and a new ship. Weapon linking and an update to the Trinity engine sound good to me. But I guess there is more to come.

    Oh, and as this expansion probably comes out in November/December, I don’t think we are going to see Ambulation before April 2009. Very much looking forward to the Fanfest coverage though.

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    ~ by Alright Jack on October 15, 2008.

    3 Responses to “EVE Online: Quantam Rise”

    1. Your idea of differentiating items based on who makes them is actually quite interesting, but I think it would be quite difficult to implement. Who would get to make the more reliable, and thus, more expensive items? A lottery of some kind?

      Maybe a different approach. Instead of items being more reliable, how about a system in which the maker decides beforehand what stat of the item he wants to boost in detriment of the others? For example, a Medium Pulse Laser II with better tracking but a smaller damage modifier, a smaller optimal range in exchange for a greater accuracy falloff or rate of fire. Mix and match, shall we say. They would all be Medium Pulse Lasers II (there would have to be a flawless balancing act in play, of course) but they could be suited to the tastes of the client.

    2. I’m not sure how I’d exactly do it myself, but it’d like to be more like in the real world, where manufacturers can somehow just make better products with the same function than others. But it seems that the new addition won’t be as revolutionary as I hoped (click).

    3. Nice summary, the situation will be better.

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